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Health pools were retuned according to a target health pool split up between the average number of path fights inside a Quest.Attack values have been retuned to be more forgiving and allow for player to make mistakes (struck by a full combo, get caught in a full Special 1, etc.) without being immediately KO'd.Our target tuning values are now based on players using high-Rank 5-Star Champions.All fights (excluding the Grandmaster Boss of Act 6.4.6) have had their Attack and Health values retuned.Link Nodes removed from Quest 6.2.6 to make The Champion less punishing on repeat playthroughs.Cleaned up language on some of the ability descriptions.Charges are now persistent, and the number left carries over between fights allowing players to keep progress even after they get KO'd.
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Added Persistent Variable to track removing Indestructible Charges in final Phase so that Indestructible Charges do not reset every time players enter the fight.Cut direct damage when inflicting Nullify/Stagger on The Champion in Phase 3.Increased duration of Phase 2 and reduced duration of Phase 3.Changed Unstoppable Stun on Contact clause in Phase 2 to Unstoppable Stun on Player Struck.Added health cap to all Phases so The Champion cannot regenerate out of a Phase.Reduced regeneration in the Champion's Kit and cut regen at the start of the fight.The complete breakdown will be posted in the first comment on this Post.
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The Champion Boss of Act 6 Chapter 2 Reworked.Energy Cost per Step reduced in Acts 5 and 6.Rarity restrictions still apply (only 5 or 6 Star Champions).Choice nodes allow players to swap out 1 non-KO'd Champion on their team for 1 in their Roster.Choice nodes added to every Map in Act 6 between the final fight in a path and the Final Boss.Choice Nodes added just prior to Final Bosses for all of Act 6.All Rarity Gates in Act 6.2 have been removed.All Class Gates in Act 6.2 have been removed.Act 6 remains only accessible by 5-Star and 6-Star Champions. Class and Rarity gates are the gates found on Paths.Rarity and Class Gates in Act 6 Chapter 2 removed.
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This update to Act 6 arrives on June 8 2022, but we wanted to give any Summoners that might be trying to make their way through it right now or preparing to try it in the future a heads up so that they could so prepare accordingly! Some of the changes you can expect with this update include an Energy Cost reduction, Health and Attack tuning on Defenders and some improvements to The Champion Boss of Act 6.2.6. Soon the flux will bring change in the form of an update to ACT 6 - REBIRTH! The Battlerealm is an ever-churning place, constantly in flux and shifting with the sands of time.
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